Could there have been a “Ground War” 9v9 or 12v12 mode? Sure, but considering the map design is meant for 6v6, and considering the sheer chaos of imagining more than 12 titans on the field, it's not hard to see how fundamentally different the game would be if it were any bigger. There is a flow to TitanFall's 6v6 multiplayer that just clicks. The fact of the matter is that it really is hard to imagine the game adding more players, which would only result in more chaos. It's not uncommon to see four titans going at it, electric smoke screens choking out alleys, silos firing in all directions. As it is now, titan fights add a whole chaotic element to the game. This would actually make the game worse off. One of the strategies that have developed in the beta, for example, is equipping a smart pistol to hunt down bots and greatly reduce the time it takes to get your Titan on the field (which of course, is the main staple to success).Ī) “Well, if you want to make the game full, why not just add more human players?” They literally are fodder, meant to make the game seem more “full” and to act as an alternate strategy to gaining your Titan faster. Anyone who has played TitanFall, or MOBAs immediately knows that if you are expecting bots to play as human clones, you're playing the game with the wrong expectation.īots aren't meant to be human players. This is not technically false, but the impression it gives twists the purpose of bots to make TitanFall look bad. I aim to look at four of these criticisms centered around the inclusion of bots, and try to clarify and justify their existence. Further, they are also the source of deeper criticisms involving player count and Respawn's ability to design a game with good A.I. I've noticed criticism for their inclusion, but also some confusion about their role and how they are utilized. One of the most controversial addition to TitanFall are its bots.
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